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Mosscoin
#--
$0.07172475+6.09%
$0.07162583฿0.00000105
Today
Low:$0.06763880
High:$0.07090320
Yesterday
Low:$0.06614052
High:$0.07488504

Market information

Market Cap $29,831,471.34
Global Volume(24H)$16,893,689.82
All-Time Low$0.00014910
All-Time High$0.45342222
Initial Price$0.39
ROI
-81.6344%
Circulating Supply 416,489,688 MOC
Circulation Percentage 83.2979%
Max Supply 500,000,000 MOC
Total Supply 500,000,000 MOC

Price history

Information

Converter

MOC

Project Introduction

Mossland is Korea's first real location-based (AR+ blockchain) mobile game that connects the real and virtual worlds. The game allows users to identify real assets in augmented reality. Players can upgrade their augmented reality assets with accessories.

Project Vision

Mossland uses cryptocurrencies (MOC) to facilitate the trading and buying of assets in games. The game economy mimics the real estate market and provides users with a new and compelling way to interact.

Market Demand

Thanks to the popularity of smartphones, GPS is now available to everyone, making location-based services popular. Amid this trend, check-in games, which seek out nearby buildings or stores and fight over their ownership, have emerged. However, as tech giants like Google and Facebook add check-in services, simple social networking services that share my location and see where others are are losing their edge.

Solution

As the performance of mobile devices improves significantly, AR services using virtual objects to manipulate real-time video show great potential and attract attention. In addition to the features of augmented reality combined with virtual reality, combined with location-based services, super synergies can be expected. In this context, Mossland has deepened the game mechanic (Gamircation) with the fun of augmented reality on top of traditional check-in games like Foursquare. On top of the basic gameplay of buying, protecting and taking over property, install augmented reality objects, decorate the property you own, and motivate users to work hard to attract more check-ins.

Project Implementation Mechanism

1. Check-in: The basic action of Mossland is check-in. Users can search for nearby buildings based on their real-world location and then check in to any building. Users can earn gold or items as rewards when they check in, and they can accumulate these rewards to buy and develop their properties. Whereas traditional check-in games have designed check-in as a social activity, Mossland has designed check-in as a necessary process to achieve the game's goals. In addition, the amount of gold and the rarity of items obtained by checking in are randomly determined so that users can be surprised and expected at any time they check in. 2. Virtual Property: Virtual property is an asset that virtualizes real property in the game. With services like Foursquare, users can sign up for any site (POI) without any verification process, so there can be multiple POIs in the same location. Mossland first uses fixed POI data such as Google Maps rather than a user's POI registration. This ensures that one POI corresponds to only one real property, preventing the building from depreciating by duplicating poIS. 3. Accessories: Accessories are augmented reality objects mounted on a virtual property. Unlike the original check-in games, Mossland's gameplay allows for upgrading properties through investments of time, effort and in-game currency. This upgrade must be presented visually to other users to maximize their motivation and sense of accomplishment. To own a real property in a virtual world and visually represent the upgrades, Mossland opted for augmented reality. 4. Items: In order to purchase accessories, users need to collect "items" through a property check-in. Rare accessories of course require the use of rare items and lots of gold to purchase.

Token Usage Scenarios

Properties acquired in Mossland can be traded between users through the auction house, and the currency used is Moss. There are three currencies in Mossland. The first is the most common in-game currency, gold. Gold is created or destroyed through gameplay, with no control over supply. Rewards can be easily earned as in-game activities such as check-in, quest completion, and leveling up. Users can also make in-app purchases from the mobile app store. Thus, the total supply of gold is not directly controlled, only indirectly controlled by the content of the game, with the potential for inflation. The second currency is gems, which can be topped up through in-app purchases (IAP) rather than gameplay. It's more valuable than gold, which can easily be obtained through the game, but it's not a currency that can control the supply since there are no restrictions on in-app purchases. It is used to purchase advanced features and items in the game. The third currency is the Moss. Unlike gold and gems, operators control Moss circulation and manage its value. So users can only make in-app purchases within the amount of currency issued, or use other cryptocurrencies such as Bitcoin and Ethereum to purchase Moss. When all released Moss is sold out in the game, users can no longer purchase Moss, thus preventing Moss from depreciating. Moss is mainly used for transactions between users. During transactions between users, part of the commission fee belongs to the operator, and the operator has the right to destroy or reallocate the corresponding Moss.

Characteristic

1: master node network. After providing services for the whole network, master node rewards can be obtained. 2: Anonymous payment, allowing users to use a solid and stable system to send funds anonymously. 3: Instant payment. 4: Use Neoscrypt algorithm, the main role of mining machine.

Project Highlights

MomoCash is an innovative blockchain-based cryptocurrency focused on privacy, decentralization and scalability. The project is based on an enhanced version of Darth, using point-to-point technology to address scalability, privacy, and security issues through cryptography protection, of which privacy protection is the most critical. At its heart is a unique incentivized P2P network, where miners are rewarded for maintaining blockchain security and nodes are rewarded for user transactions, storing data, and more.

Points

1. There are some features of the project, such as anonymous payment and mining, but the most urgent one is the need for certain market support. Although the project is advertised as innovative, it does not reflect any advantages in practice. 2. The development progress of the team is slow and has been stalled, and the community promotion is very poor. 3, similar to ms project, the project is the main AR gaming platform, games are hot items in block chain, but the project performance is not good, playing with blocks, chain is the most valued currency, is its value, if it is pure entertainment play but in reality the centralized, until now the project launch, progress is slow, There was no real implementation, code submission was late, the community was cold, and coin holdings were highly concentrated.

Project Risk

The progress of the project is slow, the team performance is poor, and the liquidity of the token is also mediocre. The main battlefield is in South Korea, and the domestic popularity is low.

Pairs

RankSourcePairPrice24hVolume(24H)Trading PercentUpdated
1Upbit1UpbitMOC/KRW
98.2600
6.27%$16,944,997.3450.0752%2024-10-18 06:17:53
2Upbit2UpbitMOC/BTC
0.00000110
7.84%$403.020.0012%2024-10-18 06:24:25

Trading platform transaction information

Trading Percent

All Exchange
ExchangeVolume(24H)Trading Percent
UpbitUpbit$16,945,400.36100.0000%Visit